Team Averages
Platinum V
Average Tier
Level 114
1,582 SR
1,749
MMR
VS
Team Averages
Platinum IV
Average Tier
Level 105
1,510 SR
1,634
MMR
Ra
Platinum III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Solo
Ah Muzen Cab
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Solo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
EmD4nny
Ne Zha
16
2 / 2 / 3
9,767
514
8,125
19,819
8,774
+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Ferras24
Osiris
17
1 / 2 / 0
10,433
549
13,162
21,019
22,158
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5
PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
NathanDejai23
Yemoja
15
1 / 0 / 3
9,388
494
3,592
12,884
11,741
+75
Health
+10
Mp 5
+10
Hp 5
PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.
drafthy12
Chang'e
16
2 / 2 / 4
10,139
534
14,276
13,096
5,777
+25
Magical Power
+100
Mana
+10
Mp 5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+100
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+20
Magical Power
+75
Mana
saitama97122
Anhur
18
2 / 0 / 4
10,827
570
8,803
15,680
6,193
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
1 / 3 / 2
9,320
491
11,027
10,402
4,515
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+70
Magical Power
+10
Magical Penetration
+775
Mana
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+100
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
+55
Magical Power
+125
Mana
Ah Muzen Cab
9
0 / 1 / 0
6,749
355
3,850
6,624
1,430
+30
Physical Power
+10%
Physical Lifesteal
PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.
+20%
Attack Speed
PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.
Anishi
Hercules
16
1 / 1 / 3
9,296
489
10,469
17,302
9,074
+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5
PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
+10
Physical Power
Odiesel
Atlas
14
2 / 2 / 1
9,059
477
9,466
16,247
19,783
+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
YolocrayoloSmite
Ravana
17
2 / 1 / 2
10,085
531
15,897
19,828
19,732
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5
PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+15
Physical Power
+25
Magical Protection
Player Kills, Deaths, and Assists
22
Kill Participation
14
8
Kills
6
6
Deaths
8
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
1
3
2
0.67
L
Ah Muzen Cab
1
L
Anishi
Hercules
1
1
3
2.5
W
EmD4nny
Ne Zha
2
2
3
1.75
W
Ferras24
Osiris
1
2
0.5
W
NathanDejai23
Yemoja
1
3
2.5
L
Odiesel
Atlas
2
2
1
1.25
L
YolocrayoloSmite
Ravana
2
1
2
3
W
drafthy12
Chang'e
2
2
4
2
W
saitama97122
Anhur
2
4
4
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
47,958
Damage
50,709
82,498
Taken
70,403
54,643
Mitigated
54,534
43,072
Healing
25,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
11,027
1,120
1,836
3,225
10,402
4,515
4,952
5,226
100,339
L
Ah Muzen Cab
3,850
1,185
2,371
6,624
1,430
258
565
6,059
35,012
L
Anishi
Hercules
10,469
2,291
2,182
17,302
9,074
4,987
12,079
96,478
W
EmD4nny
Ne Zha
8,125
2,998
5,918
19,819
8,774
315
2,152
17,667
101,160
W
Ferras24
Osiris
13,162
6,201
8,557
21,019
22,158
1,530
19,489
89,533
W
NathanDejai23
Yemoja
3,592
1,571
7,176
4,158
12,884
11,741
5,094
7,790
18,233
L
Odiesel
Atlas
9,466
4,226
2,739
16,247
19,783
471
5,464
10,467
47,846
L
YolocrayoloSmite
Ravana
15,897
6,899
13,067
19,828
19,732
123
1,060
18,704
74
91,746
W
drafthy12
Chang'e
14,276
624
2,942
4,738
13,096
5,777
7,062
6,034
96,913
W
saitama97122
Anhur
8,803
5,208
9,583
15,680
6,193
1,424
5,359
10,321
110,692
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
50,554
Gold Earned
44,509
649
Minions Killed
596
Camps Cleared
1,887,810
Distance Traveled
1,623,576
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
9,320
491
175
9
361,449
3
L
6,749
355
59
3
197,007
L
9,296
489
153
8
428,298
7
W
9,767
514
121
6
434,350
3
W
10,433
549
139
7
351,809
5
W
9,388
494
26
1
367,023
10
L
9,059
477
60
3
304,812
5
L
10,085
531
149
8
332,010
4
W
10,139
534
177
9
387,434
2
W
10,827
570
186
10
347,194
6