Team Averages
Level 33
1,464 SR
1,427 Elo+
VS
Team Averages
Level 31
1,361 SR
1,307 Elo+
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Liberated_Xombie
Ah Muzen Cab
20
13 / 10 / 14
16,274
1,017
37,967
32,030
14,940
+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
SoggyWhales
Fafnir
20
1 / 3 / 29
15,859
991
16,762
26,555
44,711
+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction
PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.
+350
Health
+25
Hp 5
+15
Mp 5
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s.PASSIVE - Regenerates 0.4% of your max health every second.
ThaTruth36
Rama
20
11 / 1 / 10
16,245
1,015
36,319
17,841
7,825
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
WinkyFishLemon
Ah Puch
20
6 / 3 / 12
15,473
967
21,414
15,591
10,433
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
leo_livde
Anubis
20
7 / 12 / 19
16,206
1,013
23,667
32,090
15,206
+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+65
Magical Power
+150
Health
+200
Mana
PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.
Team 1 Tickets
VS
Team 2 Tickets
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
9 / 6 / 18
17,923
1,120
38,902
34,589
17,202
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
+60
Magical Power
Magical Penetration
+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
Ak want itall
Anhur
20
1 / 9 / 16
13,480
843
12,400
25,446
9,460
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
+25
Physical Power
+300
Mana
+10
Mp 5
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
BUSHIDOBROWN124
Achilles
20
6 / 7 / 15
14,975
936
17,370
32,822
28,985
+40
Physical Power
+100
Mana
+18%
Movement Speed
+40
Physical Power
+350
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.
MayjahCOMBATiVE
Rama
20
8 / 10 / 11
16,340
1,021
24,505
26,274
10,718
+45
Physical Power
+80
Magical Power
+150
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.
+45
Physical Power
+45
Critical Strike Chance
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
TheNecroDemon
Scylla
20
5 / 6 / 16
15,248
953
24,973
20,125
7,265
+85
Magical Power
+200
Mana
+25
Mp 5
PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+115
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
+20
Magical Power
+12%
Movement Speed
Player Kills, Deaths, and Assists
122
Kill Participation
105
38
Kills
29
29
Deaths
38
84
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
9
6
18
3
L
Ak want itall
Anhur
1
9
16
1
L
BUSHIDOBROWN124
Achilles
6
7
15
1.93
W
Liberated_Xombie
Ah Muzen Cab
13
10
14
2
L
MayjahCOMBATiVE
Rama
8
10
11
1.35
W
SoggyWhales
Fafnir
1
3
29
5.17
W
ThaTruth36
Rama
11
1
10
16
L
TheNecroDemon
Scylla
5
6
16
2.17
W
WinkyFishLemon
Ah Puch
6
3
12
4
W
leo_livde
Anubis
7
12
19
1.38
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
136,129
Damage
118,150
124,107
Taken
139,256
93,115
Mitigated
73,630
33,274
Healing
18,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
38,902
321
747
9,237
34,589
17,202
12,241
22,348
90,468
L
Ak want itall
Anhur
12,400
5,624
366
2,052
25,446
9,460
11,977
13,469
21,822
L
BUSHIDOBROWN124
Achilles
17,370
4,305
962
32,822
28,985
18,335
14,487
28,566
W
Liberated_Xombie
Ah Muzen Cab
37,967
17,582
7,841
32,030
14,940
17,985
13,335
57,176
L
MayjahCOMBATiVE
Rama
24,505
18,871
2,064
26,274
10,718
11,579
14,695
64,606
W
SoggyWhales
Fafnir
16,762
2,837
720
6,441
26,555
44,711
10,942
14,731
21,536
W
ThaTruth36
Rama
36,319
21,743
2,160
17,841
7,825
7,336
10,227
70,867
L
TheNecroDemon
Scylla
24,973
2,201
642
2,401
20,125
7,265
7,711
12,414
40,764
W
WinkyFishLemon
Ah Puch
21,414
1,009
4,364
15,591
10,433
9,911
5,392
68,606
W
leo_livde
Anubis
23,667
2,437
468
11,280
32,090
15,206
15,069
16,547
44,483
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
80,057
Gold Earned
77,966
294
Minions Killed
347
6
Camps Cleared
9
1,226,078
Distance Traveled
1,314,153
2
Wards Purchased
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
17,923
1,120
141
9
314,831
L
13,480
843
18
1
222,187
L
14,975
936
32
2
1
288,163
W
16,274
1,017
33
2
1
233,540
L
16,340
1,021
108
7
5
234,403
W
15,859
991
9
1
303,657
W
16,245
1,015
67
4
3
239,039
L
15,248
953
48
3
3
254,569
W
15,473
967
118
7
2
253,514
2
W
16,206
1,013
67
4
196,328